ABSTRACT

Media Design and Technology for Live Entertainment is a guide to understanding the concepts and equipment used in projection and video design for live performances. After an introduction in the principles of design elements as well as information on content, this book focuses on how content is used and transmitted by describing the essential components of systems, providing definitions used in communicating video concepts, and including basic system troubleshooting tips and tricks. A brief history of projected imagery is included, as well as information on analog systems, as outdated technology continues to be used either by choice of the designer or by necessity due to budget. By providing the information to understand the tools and how to use them, the reader should be able to create their own systems to meet his or her design ideas.

chapter 1|26 pages

Introduction

chapter 2|24 pages

Design Elements

chapter 3|32 pages

Source Material

chapter 4|28 pages

Display Surface

chapter 5|23 pages

Projectors

chapter 6|16 pages

Source

chapter 7|24 pages

Distribution

chapter 8|25 pages

Control

chapter 9|13 pages

Presentation

chapter 10|27 pages

Troubleshooting

chapter 11|24 pages

Advanced Projection Design