ABSTRACT

In recent years, digital technologies have become pervasive in academic and everyday life. This comprehensive volume covers a wide range of concepts for studying the new cultural dynamics that are evident as a result of digitisation. It considers how the cultural changes triggered by digitisation processes can be approached empirically.  The chapters include carefully chosen examples and help readers from disciplines such as Anthropology, Sociology, Media Studies, and Science & Technology Studies to grasp digitisation theoretically as well as methodologically.

chapter |10 pages

Introduction

Digitisation as challenge for empirical cultural research

part I|81 pages

Coded culture

chapter 1|29 pages

Cultural techniques, practices, programmes

How to study the anthropo-logic of digitisation

chapter 2|13 pages

Archive

chapter 3|25 pages

Imperfect imaginaries

Digitisation, mundanisation, and the ungraspable

part II|84 pages

Doing digital culture

chapter 6|15 pages

‘A brilliant copy every time!’

Aspects of a cultural proportion

chapter 8|19 pages

Big Data

part III|71 pages

Approaching the world digitally

chapter 9|18 pages

From GUI to No-UI

Locating the interface for the Internet of Things

chapter 11|21 pages

Calculating spaces

Digital encounters with maps and geodata

chapter 12|18 pages

Augmented realities

part IV|58 pages

Concepts of culture revisited

chapter 13|25 pages

The political economy of digital technologies

Outlining an emerging field of research

chapter 14|17 pages

Ludification of culture

The significance of play and games in everyday practices of the digital era

chapter 15|14 pages

Media genealogy

Back to the present of digital cultures