ABSTRACT

Design Computing will help you understand the rapidly evolving relationship between computing, designers, and the many different environments they create or work in. The book introduces the topic of design computing, and covers the basics of hardware and software, so you don’t need to be an expert. Topics include the fundamentals of digital representation, programming and interfaces for design; the shifting landscape of opportunity and expectation in practice and pedagogy; placing sensors in buildings to measure performance; and the challenge of applying information effectively in design. The book also includes additional reading for those who wish to dig deeper into the subject. Design Computing will provide you with a greater awareness of the issues that permeate the field, opportunities for you to investigate, and perhaps motivation to push the boundaries.

chapter 1|16 pages

Introduction

part |2 pages

PART I Starting Points

chapter 2|6 pages

Models

chapter 3|9 pages

The Built Environment

chapter 4|17 pages

Thinking Inside the Box

chapter 5|24 pages

Doing What Designers Do

part |2 pages

PART II The Grand Challenges

chapter 6|7 pages

Design Problems: What Are They?

chapter 7|20 pages

Cognition: How Do Designers Think?

chapter 8|23 pages

Representation: Capturing Design

chapter 9|12 pages

Interface: Where the Action Is

chapter 10|15 pages

Practice: Data, Documents, and Power

chapter 11|8 pages

Expertise: Challenges and Opportunities

chapter 12|13 pages

Solutions: Generation and Re nement

chapter 13|9 pages

Buildings: Computation Sources and Sinks

chapter 14|9 pages

Pedagogy: Teaching the New Designer