ABSTRACT

In cognitive research, metaphors have been shown to help us imagine complex, abstract, or invisible ideas, concepts, or emotions. Contributors to this book argue that metaphors occur not only in language, but in audio visual media well. This is all the more evident in entertainment media, which strategically "sell" their products by addressing their viewers’ immediate, reflexive understanding through pictures, sounds, and language. This volume applies cognitive metaphor theory (CMT) to film, television, and video games in order to analyze the embodied aesthetics and meanings of those moving images.

chapter |14 pages

Introduction

Embodied Metaphors in Moving Images

part I|84 pages

Metaphors and Narrative Meanings in Moving Images

chapter 1|16 pages

Visual and Multimodal Metaphor in Film

Charting the Field

chapter 4|15 pages

Stormy Weather

An Intercultural Approach to the Water Metaphor in Cinema

chapter 5|17 pages

Coincidence and Causality

Image-Schematic Plotting Principles in Serial Television Drama

part II|82 pages

Metaphors of Perception and the Senses in Moving Images

chapter 8|16 pages

The Eyes for Mind in Cinema

A Metaphorical Study of the Viewer's Experience

chapter 9|17 pages

Metaphors and Embodied Meaning in Film Music

The Case of Leitmotifs

chapter 10|19 pages

Metaphor Without an Answer

Cross-Modal Experience and Embodied Meaning in the Cinema

part III|68 pages

Metaphors of Emotion, Expression, and Mind in Moving Images

chapter 11|19 pages

Audiovisual Metaphors

Embodied Meaning and Processes of Fictionalization

chapter 13|16 pages

Metaphors of the Mind in Film

A Cognitive-Cultural Perspective

chapter 14|15 pages

Identity as a Walking Experience

Multisensory and Experiential Metaphor in Film

part IV|36 pages

Interactive Metaphors in Video Games

chapter 15|18 pages

Embodied Avatars in Video Games

Audiovisual Metaphors in the Interactive Design of Player Characters

chapter |6 pages

Conclusion