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Digital Games as History
DOI link for Digital Games as History
Digital Games as History book
Digital Games as History
DOI link for Digital Games as History
Digital Games as History book
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ABSTRACT
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.
TABLE OF CONTENTS
part |2 pages
PART I: Digital Games as History
part |2 pages
PART II: Digital Games as Historical Representations
part |2 pages
PART III: Digital Games as Systems for Historying
part |2 pages
PART IV: Digital Games as a Historical Form