ABSTRACT

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

part 1|131 pages

The Foundation

chapter 1|24 pages

Introducing Gamified Systems

chapter 2|32 pages

Building the Spectrum

chapter 3|38 pages

Positive Performance

chapter 4|35 pages

Fun is Learning

part 2|100 pages

The Toolbox

chapter 5|30 pages

What is Gamified System Design?

chapter 6|37 pages

Applying Game Concepts

chapter 7|30 pages

Visualizing Interaction and Information

part 3|68 pages

In the Field

chapter 8|36 pages

Designing Gamified Systems for Education

chapter 9|30 pages

GS Design for Marketing and Entertainment

chapter |1 pages

Conclusion