ABSTRACT
Unbound Queer Time in Literature, Cinema, and Video Games investigates the potential of queer conceptions of time to unbind forms of understanding identities. In doing so, it recognizes the power of time to determine us but chooses to queer time and turn it into an ally of unbound forms of understanding identities.
Through the analysis of different media—literature, cinema, and video games—the chapters revolve around three key ideas: that there are inherently queer styles of using and dealing with time and temporality in culture; that the critical rediscovery of canonical texts and the analysis of largely ignored queer texts and authors allow for a better understanding of queer identities; and, finally, that normative conceptions of time can—and should—be challenged through critical tools that reconceptualize notions of the self around time.
This volume will be of interest to postgraduate students and researchers working close to areas such as queer and gender studies, media and cinema studies, cultural studies, literary theory, comparative literature, game studies, and art history.
TABLE OF CONTENTS
part |15 pages
Introduction
section Section I|94 pages
(Un) Formalizing Queer Times
chapter 4|15 pages
Identity in the In-Between
chapter 6|15 pages
Re-Temporalizing Trauma Through Gameplay in Gibson and Swanwick's "Dogfight"
chapter 7|15 pages
Disrupting Binaries and Linearities
part Section II|79 pages
Unearthing Queer Times
chapter 9|14 pages
Time, Memory, and Queer Sensibility in Milan Kundera's The Book of Laughter and Forgetting
chapter 10|14 pages
A Faded Photograph
chapter 11|16 pages
"Be Three Now"
part Section III|79 pages
Unbinding Queer Time
