ABSTRACT
Thanks to modern technology, we are now living in an age of multiplatform fictional worlds, as television, film, the Internet, graphic novels, toys and more facilitate the creation of diverse yet compact imaginary universes, which are often recognisable as brands and exhibit well-defined identities. This volume, situated at the cutting edge of media theory, explores this phenomenon from both theoretical and practical perspectives, uncovering how the construction of these worlds influences our own determination of values and meaning in contemporary society.
TABLE OF CONTENTS
part Section 1|62 pages
Theories of World Building
chapter 3|15 pages
“He Doesn't Look Like Sherlock Holmes”
chapter 4|14 pages
“Visible World”
part Section 2|94 pages
Economies of World Building
chapter 5|16 pages
A World of Disney
part Section 3|66 pages
Immersion
chapter 10|17 pages
The Building and Blurring of Worlds
chapter 11|11 pages
Beyond Immersion
part Section 4|68 pages
Media as World-Building Devices
chapter 15|15 pages
Linguistic Terrain and World Time
chapter 16|17 pages
The Worlds Align
chapter 17|15 pages
World Building and Metafiction in Contemporary Comic Books
part Section 5|74 pages
Appropriations and Fan Practices
