ABSTRACT

Young people in the West are more likely to encounter religion in videogames than in places of worship like churches, mosques or temples. Lars de Wildt interviews developers and players of games such as Assassin’s Creed to find out how and why the Pop Theology of Videogames is so appealing to modern audiences. Based on extensive fieldwork, this book argues that developers of videogames and their players engage in a ‘Pop Theology’ through which laymen reconsider traditional questions of religion by playing with them. Games allow us to play with religious questions and identities in the same way that children play at being a soldier, or choose to ‘play house.’ This requires a radical rethinking of religious questions as no longer just questions of belief or disbelief; but as truths to be tried on, compared, and discarded at will.

chapter 1|20 pages

Introduction

Title
Size: 0.31 MB

part I|48 pages

Producing Religion

Title

chapter 2|22 pages

Making Religion at Ubisoft

Title
Size: 0.51 MB

chapter 3|24 pages

Indie-pendent: The Art-house Gods of Indie Games

Title
Size: 0.97 MB

part II|46 pages

Consuming Religion

Title

chapter 4|22 pages

Public Religion on Videogame Forums

Title
Size: 0.71 MB

chapter 5|22 pages

Single-player Religion

Title
Size: 0.30 MB

part III|16 pages

Conclusion

Title

chapter 6|14 pages

Pop Theology

Title
Size: 0.22 MB