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Book

Philosophy Through Video Games

Book

Philosophy Through Video Games

DOI link for Philosophy Through Video Games

Philosophy Through Video Games book

Philosophy Through Video Games

DOI link for Philosophy Through Video Games

Philosophy Through Video Games book

ByJon Cogburn, Mark Silcox
Edition 1st Edition
First Published 2008
eBook Published 15 December 2008
Pub. Location New York
Imprint Routledge
DOI https://doi.org/10.4324/9780203877869
Pages 216
eBook ISBN 9780203877869
Subjects Humanities
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Cogburn, J., & Silcox, M. (2009). Philosophy Through Video Games (1st ed.). Routledge. https://doi.org/10.4324/9780203877869

ABSTRACT

How can Wii Sports teach us about metaphysics?

Can playing World of Warcraft lead to greater self-consciousness?

How can we learn about aesthetics, ethics and divine attributes from
Zork, Grand Theft Auto, and Civilization?

A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011 over 30 percent of US households will own a Wii console - about the same percentage that owned a television in 1953.

In Philosophy Through Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on our morals, the insights they give us into our understanding of perceptual knowledge, personal identity, artificial intelligence, and the very meaning of life itself, arguing that video games are popular precisely because they engage with longstanding philosophical problems.

Topics covered include:

* The Problem of the External World

* Dualism and Personal Identity

* Artificial and Human Intelligence in the Philosophy of Mind

* The Idea of Interactive Art

* The Moral Effects of Video Games

* Games and God's Goodness

Games discussed include:

Madden Football, Wii Sports, Guitar Hero, World of Warcraft, Sims Online, Second Life, Baldur's Gate, Knights of the Old Republic, Elder Scrolls, Zork, EverQuest Doom, Halo 2, Grand Theft Auto, Civilization, Mortal Kombat, Rome: Total War, Black and White, Aidyn Chronicles

TABLE OF CONTENTS

chapter 1|16 pages

I, Player: The Puzzle of Personal Identity (MMORPGs and Virtual Communities)

chapter 2|33 pages

The Game Inside the Mind, the Mind Inside the Game (The Nintendo Wii Gaming Console)

chapter 3|23 pages

“Realistic Blood and Gore”: Do Violent Games Make Violent Gamers? (First-Person Shooters)

chapter 4|18 pages

Games and God’s Goodness (World-Builder and Tycoon Games)

chapter 5|18 pages

The Metaphysics of Interactive Art (Puzzle and Adventure Games)

chapter 6|26 pages

Artificial and Human Intelligence (Single-Player RPGs)

chapter 7|21 pages

Epilogue: Video Games and the Meaning of Life

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