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Book

Doing Things with Games

Book

Doing Things with Games

DOI link for Doing Things with Games

Doing Things with Games book

Social Impact Through Play

Doing Things with Games

DOI link for Doing Things with Games

Doing Things with Games book

Social Impact Through Play
ByLindsay Grace
Edition 1st Edition
First Published 2019
eBook Published 19 July 2019
Pub. Location Boca Raton
Imprint CRC Press
DOI https://doi.org/10.1201/9780429429880
Pages 266
eBook ISBN 9780429429880
Subjects Arts, Computer Science
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Grace, L. (2019). Doing Things with Games: Social Impact Through Play (1st ed.). CRC Press. https://doi.org/10.1201/9780429429880

ABSTRACT

The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design.

 

Key Features

  • Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners
  • o Provides design and implementation strategies for social impact games
  • Provides wide ranging case studies in social impact games
  • Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems
  • Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims
  • TABLE OF CONTENTS

    part I|1 pages

    Understanding

    chapter Chapter 1|8 pages

    An Introduction

    chapter Chapter 2|20 pages

    An Overview of Designing for Social Impact

    chapter Chapter 3|34 pages

    Engagement Design and Serious Play

    chapter Chapter 4|18 pages

    Educational Games

    part II|1 pages

    Application

    chapter Chapter 5|1 pages

    Changing the Body and Mind

    chapter Chapter 6|21 pages

    Defining Newsgames and Its Complements

    chapter Chapter 7|22 pages

    Persuasive Play

    chapter Chapter 8|15 pages

    Empathy Games

    chapter Chapter 9|18 pages

    Designing for Communities of Play

    chapter Chapter 10|19 pages

    Human Computation, Community Action, and Other Social Impacts

    part III|1 pages

    Implementation

    chapter Chapter 11|17 pages

    Prototyping, Ethics, and Testing

    chapter Chapter 12|14 pages

    Thinking about Implementation

    chapter Chapter 13|14 pages

    Implementation Tools

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