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Book

Virtual History

Book

Virtual History

DOI link for Virtual History

Virtual History book

How Videogames Portray the Past

Virtual History

DOI link for Virtual History

Virtual History book

How Videogames Portray the Past
ByA. Martin Wainwright
Edition 1st Edition
First Published 2019
eBook Published 18 July 2019
Pub. Location London
Imprint Routledge
DOI https://doi.org/10.4324/9781315157351
Pages 234
eBook ISBN 9781315157351
Subjects Humanities
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Wainwright, A.M. (2019). Virtual History: How Videogames Portray the Past (1st ed.). Routledge. https://doi.org/10.4324/9781315157351

ABSTRACT

Virtual History examines many of the most popular historical video games released over the last decade and explores their portrayal of history.

The book looks at the motives and perspectives of game designers and marketers, as well as the societal expectations addressed, through contingency and determinism, economics, the environment, culture, ethnicity, gender, and violence. Approaching videogames as a compelling art form that can simultaneously inform and mislead, the book considers the historical accuracy of videogames, while also exploring how they depict the underlying processes of history and highlighting their strengths as tools for understanding history. The first survey of the historical content and approach of popular videogames designed with students in mind, it argues that games can depict history and engage players with it in a useful way, encouraging the reader to consider the games they play from a different perspective.

Supported by examples and screenshots that contextualize the discussion, Virtual History is a useful resource for students of media and world history as well as those focusing on the portrayal of history through the medium of videogames.

TABLE OF CONTENTS

chapter |8 pages

Introduction

1History in the videogame age

chapter 1|24 pages

Historians, Consumers, and the Videogame Industry

chapter 2|18 pages

Theme and Mechanics

chapter 3|26 pages

Contingency and Determinism

chapter 4|20 pages

Economics and Resource Management

chapter 5|22 pages

Ecology and Environment

chapter 6|33 pages

Culture and Ethnicity

chapter 7|32 pages

Gender

chapter 8|26 pages

Violence and Oppression

chapter |3 pages

Conclusion

The future of the virtual past
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