ABSTRACT

In this, the final chapter, we thought it would be useful to show you how the code and examples in Chapters 13 through 17 can be rearranged and combined to build some additional utility programs. We will also discuss how all the elements of desktop VR can be made to work together and the issues that this raises in terms of program architecture and performance. We won’t be printing code listings in this chapter for two main reasons. First, the book would be too long, and second, we would only be repeating (more or less) a lot of the code you have already seen.