ABSTRACT

This chapter argues that of the "random walk", which can also be called a "random flight" when specifically applied to a foraging bee. "Random" refers to the choice of turns made between the translatory elements of the walk, the steps, which can be conceived of as straight-line segments. In order to simulate the random foraging path of a bee, one has to simplify radically. The origin of the coordinates, located in the center of the grid, is always the starting point for the simulated foraging path. The horizontal axis is the x-axis, with positive values to the right and negative to the left side. The path students have generated and marked by a line gives a good visual first impression of an isotropic random path. The most common and striking deviation from isotropy which one observes in such paths is persistence, a forward-going tendency.