ABSTRACT

The audio department needs to have ownership of the game – having access to the build is essential to ensuring that the audio is at its best quality. In the realm of indie game audio, voice is often regarded as a tertiary consideration in comparison with music and sound design. However, good voice acting can make or break a game. The addition of voice to game developers game project can hugely add to their game theme and identity. In narrative-heavy games such as games from Bioware, a great voice performance is essential to player immersion. Determining the behaviour of sound playback in-game is a core role of implementation and also an integral part of game audio in general. The main difference between game audio and linear audio for films, TV and podcasts is its interactivity; if one watches a film, both the audio and visuals will play out exactly as intended at the exact timecode it was told to play.