ABSTRACT

Video games are an idea, after all, and so are “old games” and “retro games.” Tracing back at the creation of the seven years old core concept of VIGAMUS, Daverio’s statements and book come out as a powerhouse ripe with incredibly untapped potential. While everything we’ve written so far may seem to dismiss the importance of retrogaming, at the end of the day, the experience of VIGAMUS made us even more aware of the power and importance at the core of the collector’s community. The athletic preparation that is required by such games is the same that is required by traditional sports, while of course it involves different areas of the body than a dynamic sport like basketball. The term “experience” was used for video games by many journalists, for example, in the case of Journey, which notably offered an immersive context with a very minimal set of interaction rules, focusing on aesthetics and digital poetry.