ABSTRACT

Inspired by the original Mechanics, Dynamics, Aesthetics (MDA) model proposed in R. Hunicke et al, the Actions, Gameplay, Experience framework was gradually formalized following the original work in R. Dillon and ultimately finalized in Dillon. Analyzing Actions and Gameplay should be relatively straightforward, but the Experience involves emotions and can be, henceforth, subjective. Like the original MDA, it breaks down a game into three different conceptual layers. At the most basic level we have the Actions, which represent the atomic actions a player can perform in a game. Virtual reality should make the fundamental aspect of games played in a first-person perspective very straightforward and easy to accomplish. The onboarding process and tutorial works well and players have a chance to know more about the world the game takes place in by checking out newspaper articles and TV news, which are easily available and scattered all around.