ABSTRACT

This chapter aims to get designers started with a freely available web resource of Game Accessibility Guidelines (GAG). The GAG is a living document with advice, examples of accessibility in games and quotes from disabled people. The production of GAG was a group effort by a core team consisting of developers, specialists and academics and validated through a broad pool of developers and gamers. Disability occurs through mismatched interactions, between a person’s abilities and the requirements of the environment. The social model was ­developed in the 1970s by disabled people to replace the medical model of disability, which views disability as a personal attribute. Game accessibility has long been a game of catch up. Updating a game, however, has never been easier, thanks to the shift from physical media to digital distribution. Building accessibility in from the outset is much easier too, due to the rapid growth of information and knowledge sharing.