ABSTRACT

Low-vision rehabilitation represents the primary intervention for individuals with chronic, disabling visual impairment. Novel head-mounted displays using virtual reality have become available and are now a viable alternative to traditional handheld or stand magnifiers. More recently, simulator displays have been applied as a tool in visual performance assessment and training for individuals with low vision. As a result, public health education and promotion have shown interest to enhance the knowledge of sighted individuals when trying to understand the challenges experienced by people living with low vision while completing daily activities. Technology development will need to focus on, and further enhance topics related to, binocular vision, gaze control, cybersickness, as well mainstream and personalized devices. Insights into the lived experiences of persons with low vision will enable researchers to better understand the social benefits of these emergent technologies. This understanding will guide our efforts to further improve functional independence and social participation of individuals with low vision.