ABSTRACT

This chapter is a case study of the ideology behind the representation of love in the video game Dragon Age: Inquisition and other shared properties by BioWare. It proposes that throughout the industry, love and romantic relationships are depicted as a retreat from conflicts, dangers, and the stress of the wider world. To this end, developers often depict love as something which does not influence anything aside from the personal feelings of the partners involved, stripping it of any potential political, philosophical, religious, or any other public context. This, in turn, hints at deeper ideological problems in the approaches of AAA-studios to the depiction of romance in video games.