ABSTRACT

This chapter introduces the history of affection in games, focusing on the technological and social constraints that shaped their development. It emphasizes that affection games are part of an evolution of human–computer interaction that requires both the development of engaging interactions and social comfort with such interactions. It is argued that such play provides opportunity for wider audiences and more meaningful experiences. The failure to develop affection games at the pace and complexity of other play types (namely war games) is attributed to cultural prohibition and censorship. The history of affection games is compared to the other types of games and to the evolution of media subjects, most notably film.