ABSTRACT

This paper examines the creation of STEM makerspaces in Indonesia and India and the perceived benefits of using makerspaces as learning and playing ‘spaces’. It was determined that in makerspaces, students were encouraged to be playful and engage deeply in hands-on activities, to demonstrate 21st-century skills such as creativity, collaboration and problem-solving and to learn science, technology engineering, and mathematics. A purpose developed questionnaire was used to capture students’ engagement and enjoyment of the activities in the Makerspace and their understanding was measured through the use and analysis of drawing. It was determined that the majority of students enjoyed learning in the makerspace and took pride in the production of an artefact and were able to articulate their learning through text and drawings.