ABSTRACT

Procedural and hand-crafted content in games seem at odds with each other. Procedural content, by its nature, is unique to each player. Algorithmically creating content allows for what we call the “player story”: a unique story that players can recount to friends and forum-dwellers about their personal experiences while playing a game. Whether that’s the time you forgot to close the airlock and suffocated half of your crew in FTL or failed to manage provisions, causing you to lose your mind and eat your entire crew in Sunless Sea, the power of personal player story is undeniable and wholly unique to games.