ABSTRACT

The Shrouded Isle is a human sacrifice cult simulator that uses generated personalities to depict moral quandaries. The player is the high priest of a small island village that makes ritual sacrifices to a slumbering dark god in preparation for his prophesied awakening. The core gameplay revolves around maintaining the villagers’ faith by investigating, manipulating and killing the possible sinners in the community. Using a minimal, trait-based approach to personality generation, The Shrouded Isle creates a cast of flawed, believable characters in each playthrough. By having the characters’ behaviour conflict with the player’s goals, the game procedurally presents the player with difficult moral choices.