ABSTRACT

In this paper, we respond to recent calls for more playfulness in gastronomy by discussing Interaction Design inspired strategies to craft food experiences that are more social, emergent, and fun. First, we discuss the state of play in gastronomy, highlighting opportunities for an increasingly interactive approach to food design. Then, we present six well-established Interaction Design principles that can help reconfigure gastronomy in increasingly playful ways. Finally, we illustrate how those concepts can be implemented through a case study of our own work: The Mad Hatter’s Dinner Party. Our contribution will empower chefs to enrich the experiential palette of their designs by embracing social interaction and play as core elements of a meal.