ABSTRACT

To create a world on the computer, and to watch it evolve, is a remarkable experience. It can teach one what it means to have a model of reality, which is to say what it is to think. It can show both how good and how bad such models can be. And by becoming a game played for its own sake it can be a beginning of purely theoretical thinking about forms. The microcomputer brings something of this within the reach of many pupils and teachers.