ABSTRACT

Designing behavior can range from high-level product strategy to low-level decisions about interface components. As an interaction designer, the employees might work alone and be responsible for the end-to-end design and production of a mobile game, for example, or the employee might be part of a large enterprise software team, working with product managers, business analysts, developers, quality assurance, and technical support. As a design tool, wire-framing requires the designer to understand all the elements that need to be on the screen, how they should be prioritized and organized, what actions can be taken, and what happens after an action is initiated. A common lightweight technique is paper prototyping, in which screens are drawn on paper and the designer swaps out drawings to simulate screen transitions. Paper prototypes are an effective way to quickly validate our ideas and make changes on the fly.