ABSTRACT

recently, the world is living in an era of technology, where everything is developing and spreading rapidly around us. An increase in new technologies in education has recently observed to develop and improve students’ performance in every area of their program. However, game-based learning is still not at a reliable level. This study aims to create a literature review on different learning methods that help students improve their educational studies—the research’s idea based on the reference to the basic types adopted in learning using games. The survey results to evaluate the impact of using game-based learning distributed among undergraduates of Oman universities show a significant acceptance and full participation with using this learning in higher educational institutions. The paper’s outcome demonstrates the need to use game-based learning to share their information, knowledge, and comments about the educational process.