ABSTRACT

This chapter comprehensively synthesizes research efforts on visualization technologies in construction education with a systematic review of studies from 2005 to 2016. As visualization technologies consistently become more pervasive and commonplace in society, research which consolidates extant knowledge, achievements and trends on their application would be beneficial to pave the way for future research in the construction education. Similarly, construction education has had its share of VR systems and environments with applications in building construction, construction safety, equipment training and so on. In the context of construction education, effectiveness evaluations pertained to learning outcomes, i.e. quantitative improvements in learners’ knowledge, skills and performance (e.g. number of errors, or time required to execute an activity), as well as qualitative feedback from subjects. The use of advanced visualization technologies is rapidly growing in entertainment and education, and permeating into industry practice in various disciplines.