ABSTRACT

This chapter focuses on videogames without didactic objectives useful in learning environments, finishing with a review about the possibilities of game series civilization and SimCity for the teaching and learning of social sciences, history, geography, and civics. Both civilization and SimCity allow to understand different motivations and different points of view, being able to serve as a starting point to raise debates about relevant socioenvironmental problems in the classroom. In both cases, the integration of different variables and decision-making generate consequences that can be analyzed within the classroom, either through classroom play or through the recording and observation of games. The fact of being able to see the evolution of the respective civilizations or of the city, respectively, facilitates the meaningful analysis of the causality and a deeper understanding of the role of the different variables proposed in the game.