ABSTRACT

This chapter examines whether interface factors that contribute to presence also affect players’ perceived performance in the TRUST game. The Code of Everand game was made available from November 2009 to November 2011, accessible through a player embedded within a web page. The TRUST game idea was developed during a two-day hackathon sponsored by the VoiceYourView project. In computer games, both forms of presence may contribute to the player experience, through interaction with other remotely located players or non-player characters, and through the illusion of playing in an imaginary world or simulated space. What constitutes the performance of game players is, on one level, dependent upon the goals and desired outcomes of the game. The analytical methods used are a correlation matrix, used to analyze all the responses, and parallel coordinates used on responses to questions identified from the correlation matrix for further visualization.