ABSTRACT

In view of the concept of integrating assistive technology into daily life applications and practice in the 108 new curriculum of the Ministry of Education in 2019, and the limitations of traditional textbooks on students’ independent learning, this research aims to develop “AR interactive auxiliary teaching software application-digital basketball basic movements “Teaching”, and use this software to assist teachers in classroom teaching, and study the differences in its benefits and effects on students’ knowledge learning. It is hoped that the application of software can enhance students’ interest in learning, learning motivation, learning efficiency, concentration, and memory. In order to make the basic movement teaching of basketball more accurate, this research invites the basketball team students of the National Huwei University of Science and Technology to wear Xsens motion capture equipment to capture the standard movements when playing basketball, and apply them to the 3D character model, and then develop “AR interactive assistance Teaching software application – digital basketball basic movement teaching”.