I ndependent game designer, hacker, and artist Heather Kelley* is known for her innovations in interface design and for exploring representations of women's sexuality through video games. Kelley cofounded Kokoromi, an experimental game design collective, and she is also a fixture in the alternative game design world, regularly serving as a jury member for gaming festivals and as a presenter at gaming and technology conferences worldwide. I spoke to Kelley in July 2012 during the run of Joue le Jeu. Kelley cocurated this Paris exhibit of interactive play, which focused on tactile, social, and mixed reality games.