ABSTRACT

Dialogue is an important component of storytelling. It's an easy way to express character development and characterization, and to move plots forward and foreshadow events or character fates. Dialogue's narrative design is, arguably, more important than its role in the story. Even narrative designers and game writers tend to focus on dialogue's place in a game's story. Dialogue has several functions in videogames and it can be divided these into aspects of narrative design and game writing. The dialogue clearly tells players how to play, but it feels like a natural part of the world and grounded in Phone Guy's personality. One can apply any of these narrative-design or game-writing techniques to dialogue in mobile games. Tablets provide bigger screens for larger text boxes and longer lines of dialogue, but plan to write for the smartphone screen instead.