ABSTRACT

The phenomenon of computer games has been examined in numerous studies, including large-scale studies; nevertheless, they were carried out before the recent period of extreme popularity and growth in the number of applications running on smartphones and tablets. Due to limited and fragmentary research concerning the area of Internet computer games and e-gamers, both from the point of view of an individual client and a group of customers, in Polish and foreign literature. The questionnaire surveys were conducted near the end of December 2015 and in the beginning of February 2016. The respondents provided responses to 41 substantive questions. The first group of questions concerned the characteristics of e-gamers and the scope of the use of computer games. On this basis the authors formulated more difficult questions concerning the effects and consequences of participating in computer games. High indication of rare frequency of game playing showed that those respondents treat computer gaming as one among other manners of entertainment.