ABSTRACT

The evolution of mobile networks toward 5G consists in providing new services to users and continuous improvement of quality of service (QoS) [1]. However, new services are often limited by the capabilities of user equipment (UE). UE, represented by smartphones, tablets, and so on, has limited computing power constrained by the device’s central processing unit (CPU). Besides the limited computational power, these devices also suffer from a short battery life. The battery could be depleted in a short time by services and applications that have high computational requirements. Examples of such applications are speech/video/image processing, augmented/virtual reality, or games.