ABSTRACT

The presentation of building information as game content enjoys an increasing interest from various fields throughout the civil-engineering sector. The application of serious games or virtual reality visualisations for clients are just two examples.

With this work, we present a concept for a translation from building models to a game environment. For this purpose, city and building models are merged and the resulting geometries retrieved. The geometry then is used to define a map in the game environment. To achieve realistic results, an ontology maps defined building materials to textures existing in the game content.

The demonstrator can be modified to work with other game engines and offers an easy and forward way of automatically generating a gaming map from building information models.