ABSTRACT

This chapter presents a clinical case that illustrates the process of selecting a game and structuring the intervention. It discusses Virtual reality games (VRGs) as an intervention strategy for patients with Parkinson’s Disease and summarizes the applicability and scientific evidence. VRGs are a promising healthcare tool. Within the context of physical fitness and rehabilitation, VRGs are prescribed to encourage participation and to improve adherence to physical therapy interventions. From a practical standpoint, commercial gaming consoles and off-the-shelf games are cheaper and provide many options and variations, which may facilitate the implementation of VRGs in clinical practice. The purpose of VRG interventions varies according to the population and the clinical condition. VRGs usability is an interesting issue to be considered in the design of interventions. VRGs provide not only a useful alternative to conventional interventions for improvement in gait, but also other benefits when combined with a range of interventions.