ABSTRACT

The Microsoft Kinect is a sensor peripheral originally released for use with the Xbox 360 and later on the PC. The sensor includes a variety of different inputs, including a microphone array, color image acquisition, and a special depth imageacquisition system. With these diverse inputs, Microsoft has developed a number of algorithms that can be used to sense and track the position, pose, and voice status of one or more users-which can subsequently be used by a game or application as input. This allows for a number of new ways for a user to interact with their computers-instead of using a gamepad, the user interacts with the application in a very natural way.