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glTF: Designing an Open-Standard Runtime Asset Format Fabrice Robinet, Re mi Arnaud, Tony Parisi, and Patrick Cozzi
DOI link for glTF: Designing an Open-Standard Runtime Asset Format Fabrice Robinet, Re mi Arnaud, Tony Parisi, and Patrick Cozzi
glTF: Designing an Open-Standard Runtime Asset Format Fabrice Robinet, Re mi Arnaud, Tony Parisi, and Patrick Cozzi book
glTF: Designing an Open-Standard Runtime Asset Format Fabrice Robinet, Re mi Arnaud, Tony Parisi, and Patrick Cozzi
DOI link for glTF: Designing an Open-Standard Runtime Asset Format Fabrice Robinet, Re mi Arnaud, Tony Parisi, and Patrick Cozzi
glTF: Designing an Open-Standard Runtime Asset Format Fabrice Robinet, Re mi Arnaud, Tony Parisi, and Patrick Cozzi book
ABSTRACT
This chapter presents work by the COLLADA Working Group in the Khronos Group to provide a bridge between interchange asset formats and the runtime graphics APIs. We present the design of glTF, an open-standard transmissionformat that bridges the gap between COLLADA and engines based on WebGL, OpenGL, and OpenGL ES. glTF strives to provide a common foundation for developers to efficiently load assets into their engine. We discuss the format itself, the open-source content pipeline tool that converts COLLADA to glTF, and REST-based cloud services.