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      Chapter

      glTF: Designing an Open-Standard Runtime Asset Format Fabrice Robinet, Re mi Arnaud, Tony Parisi, and Patrick Cozzi
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      Chapter

      glTF: Designing an Open-Standard Runtime Asset Format Fabrice Robinet, Re mi Arnaud, Tony Parisi, and Patrick Cozzi

      DOI link for glTF: Designing an Open-Standard Runtime Asset Format Fabrice Robinet, Re mi Arnaud, Tony Parisi, and Patrick Cozzi

      glTF: Designing an Open-Standard Runtime Asset Format Fabrice Robinet, Re mi Arnaud, Tony Parisi, and Patrick Cozzi book

      glTF: Designing an Open-Standard Runtime Asset Format Fabrice Robinet, Re mi Arnaud, Tony Parisi, and Patrick Cozzi

      DOI link for glTF: Designing an Open-Standard Runtime Asset Format Fabrice Robinet, Re mi Arnaud, Tony Parisi, and Patrick Cozzi

      glTF: Designing an Open-Standard Runtime Asset Format Fabrice Robinet, Re mi Arnaud, Tony Parisi, and Patrick Cozzi book

      ByFabrice Robinet, Re´mi Arnaud, Tony Parisi, and Patrick Cozzi
      BookGPU Pro 360 Guide to 3D Engine Design

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      Edition 1st Edition
      First Published 2018
      Imprint A K Peters/CRC Press
      Pages 18
      eBook ISBN 9781351172486
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      ABSTRACT

      This chapter presents work by the COLLADA Working Group in the Khronos Group to provide a bridge between interchange asset formats and the runtime graphics APIs. We present the design of glTF, an open-standard transmissionformat that bridges the gap between COLLADA and engines based on WebGL, OpenGL, and OpenGL ES. glTF strives to provide a common foundation for developers to efficiently load assets into their engine. We discuss the format itself, the open-source content pipeline tool that converts COLLADA to glTF, and REST-based cloud services.

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