ABSTRACT

The Almost Native Graphics Layer Engine (ANGLE) is a portable, open source, hardware-accelerated implementation of OpenGL ES 2.0 used by software like Google Chrome to allow application-level code to target a single 3D API, yet execute on platforms where native OpenGL ES support may not be present. As of this writing, ANGLE’s OpenGL ES 3.0 implementation is under active development. Applications may choose among ANGLE’s multiple rendering backends at runtime, targeting systems with varying levels of support. Eventually, ANGLE will target multiple operating systems.