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Chapter
WHY WE PLAY: AFFECT AND THE FUN OF GAMES: Designing Emotions for Games, Entertainment Interfaces and Interactive Products
DOI link for WHY WE PLAY: AFFECT AND THE FUN OF GAMES: Designing Emotions for Games, Entertainment Interfaces and Interactive Products
WHY WE PLAY: AFFECT AND THE FUN OF GAMES: Designing Emotions for Games, Entertainment Interfaces and Interactive Products
Edition 2nd Edition
First Published 2007
Imprint CRC Press
Pages 22
eBook ISBN 9780429163975
ABSTRACT
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