ABSTRACT

Interactive animation of deformable objects in virtual reality systems has been a challenging problem for years. Although many fast methods of animation have been proposed, few techniques are currently able to dynamically animate even simple deformable objects at interactive rates. Moreover, animation in an immersive environment needs to be very robust and stable, to be “bullet-proof” against any action of the user. Thus, two apparently mutually exclusive properties need to be satisfied. We need both efficiency and stability, without compromising the visual result. This chapter proposes an approach that finds a balance between these two goals, enabling robust interactive animation or real-time design and seaming of clothes as Figure 9.1 illustrates.