ABSTRACT

Computer-based virtual reality simulations have been an active area of research since 1965 when Ivan Sutherland published "The Ultimate Display," which described the potential of computers to provide a window into virtual worlds.* However, only in the last 10 years has the technology necessary for creating interactive virtual reality simulations: high-speed computers, three-dimensional display

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Application Computer

Graphics Computer

poi Auditory Interface

Haptic Interface

Position Tracking

Visual Display

Human Operator

FIGURE 15.1 A schematic of a virtual environment.