ABSTRACT

Optimal presentation of information to the space operators is crucial to the success of space-based operations because of the need to solve complex problems in fastpaced, information-dense, team environments. Three-dimensional (3D) visualization technology may provide dramatically improved situation awareness to our warfighter decision-makers. However, the value of this technology must be assessed and the development of the technology must be guided. To this end, we present a study investigating the effectiveness of six degrce of freedom (DOF) input devices, 3D stcrco displays, and number of hands controlling the input devices for a path tracing task for satellite operations. In order to make a useful comparison, we conducted an in-depth literature review of studies related to 3D technologies. To effectively design information on 3D displays, designers must have an understanding of the issues and solutions to possible problems. The investigation of presentation of 3D information on 3D displays requires consideration of how users will interact with the visualization. Users have specific goals with defined tasks in order to reach those goals. It is not unlikely that the way they interact affects how they reach their goals, and therefore can directly impact their perceptions of the 3D information. In other words, interacting with purpose may affect perceptions and mission accomplishment.