ABSTRACT

Only very recently has IF re-emerged in gaming consciousness and popularity. Its commercial heyday was a full quarter century ago, when Infocom was producing bigselling hits like the Zork series and its adaptation of Douglas Adams’s The Hitchhiker’s Guide to the Galaxy. Activision bought the ailing company a few rocky years later (a business software venture nearly bankrupted Infocom), and the rise of better graphics cards consigned the text-only adventure game genre to obscurity. To most people, interactive fiction was “dead.”