ABSTRACT

Writing for massively multiplayer online games (commonly referred to as MMOs or MMOGs, or as MMORPGs when the term “role-playing” gets thrown in the mix) requires most of the same talents and disciplines as writing for any other type of game. Since we are, when all is said and done, talking about making a game, the goal of your writing should be to bring fun and enjoyment to the player regardless of whether the tone is joyous, scary, or anywhere in between. There are, however, some aspects of MMOs that require unique approaches to story planning and dialogue writing that are worth consideration.