ABSTRACT

IF you would like to start with some history, GOTO “Plus c¸a change, plus c’est la meˆme chose”

IF you would like to jump to the theme of this chapter, GOTO “Writer as Designer”

IF you would like to jump to the red meat, GOTO “Player Character”

IF you reached this chapter by mistake, GOTO “END”

3.1 Plus c¸a change, plus c’est la meˆme chose In 1996, the then dominant video game magazine Computer Gaming World published a book called Graphic Adventure Companion. As co-designer of one of its featured games, The Riddle of Master Lu, I wrote a sidebar that included the following:

Speaking to the players, I added:

Writing in context-that is, making sure adventure game puzzles directly contribute to your story and help reveal your characters-has remained my mantra ever since.