ABSTRACT

With this shift towards digital distribution, it’s not only important to provide a digital download, but it has become increasingly important to provide instant play. OnLive, a streaming game service, mitigates downloads by moving them to a central location: its own servers [OnLive 10]. There are inherently difficult problems that OnLive has had to solve and continues to address in order to provide that service to gamers, namely, overall bandwidth and latency. For the rest of game developers who are not building their games this way, streaming game assets to the client is de rigueur.