ABSTRACT

We start with an introduction to the CE3 rendering pipeline and discuss the differences from previous iterations of the engine. We also cover individual topics, including gamma-correct HDR rendering, deferred lighting, shadows, batched HDR postprocessing for efficient multiplatform motion blur and bokeh DoF, stereo rendering, and advanced screen-space rendering methods. See Figure 4.1 for an example of a scene from Crysis 2 rendered with CE3.